Wednesday, April 4, 2012

Killer Instinct six star difficulty TJ Combo Part 2

This is part 2 of my TJ Combo video. Part one can be found here: www.youtube.com Battle Tactics Continued: Orchid AI: Orchid is a turtle player too. Unfortunately her moves are slower than TJ's. Her laser batons give her the longest reach in the game, I think. Please try not to lose to her too often she has a finishing move that you do not want to fall victim to because it might break the fourth wall. lol. Spinal AI: No bones about it. Most of the time when you fight Spinal you fight him this late in the tournament because he is very difficult. He blocks a lot and has a killer 7 hit combo that takes like half of your health away I swear and it all starts with a simple crouching slide kick attack. Fulgore AI: Messed up like Riptor and insane like Jago. These are good enough reasons as to why this thing is your second to last battle. Turtling requires more luck than usual because his teleport tends to relocate him in areas that allow Fulgore to take advantage of missed attacks. Another annoying trick is when he transfers from a cyber dash to a cyber uppercut. Human controlled fulgores DO NOT fight like this. I'm sure of it. Eyedol AI: Last battle. Utter fucking cheapass tactics. That's about it. But I can make notes at least. Most of eyedol's attacks come out quick and can be transfered into combos and I find it almost impossible to break out of them for some reason. (the same applies for Gargos in KI Gold. Must be some kind of Final Boss handicap or something.) If he's at ...



http://www.youtube.com/watch?v=B11NzvS4TsU&hl=en

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